FLEET CARRIERS

Fleet Carriers are privately owned megaships and are used as a central base of operations for any CMDR fulfilling their services. It could be used for mercenary purposes, a resting stop for long-distanced trips or a trade ship for huge trade efforts.

TABLE OF CONTENTS

OWNERSHIP OF A CARRIER

Fleet Carriers are considered to be end-game content as they are expensive to purchase and maintain. Yes, your mobile command center has a maintenance fee you'll have to pay in order to keep operating the megaship.

FLEET CARRIER VENDORS

Fleet carriers can only be purchased from Fleet Carrier Vendor systems. Fleet Carrier Vendors provide CMDRs with the ability to purchase a Fleet Carrier, outfit the carrier with services, and stock the carrier up with shipyard and outfitting packages. Here are the following systems with a vendor service:

FLEET CARRIER ADMINISTRATION

There are other Fleet Carrier Administration stations that do not provide the ability to purchase carriers but instead offer the installation of carrier services and outfitting and shipyard packages.

PURCHASE PRICE

A Fleet Carrier's stock price is 5 Billion (5,000,000,000) credits and is limited to one Fleet Carrier per account. If you wish to have more Fleet Carriers, you need to get alt accounts. It is not recommended to purchase a fleet carrier when you reach 5 Billion credits.

We recommend having around 8-10 Billion credits before you go and purchase your fleet carrier. This is broken down into:

FLEET CARRIER LIVERY

You are able to customize your Fleet Carrier's layout by visiting its customization page. When buying a carrier, they will always be in the Drake Classed layout. There are currently 4 Fleet Carrier designs:

FLEET CARRIER FUEL

Fleet Carriers uses the commodity Tritium as supply of its fuel for jumps. You can store Tritium in the Fleet Carrier's cargo capacity or donate them into the Carrier's Fuel Reserves. Other CMDRs are able to donate Tritium to the Carrier Fuel Reserves.

Fuel consumption is measured out by this formula:

MAINTENANCE UPKEEP

Maintenance is determined by the amount of core services and jumps a carrier has and takes in the period from the last server maintenance to the current server maintenance. Maintenance is broken up into:

You can use this approximate Fleet Carrier calculator to see how much your weekly upkeep is.

DECOMMISSIONING

You can also decommission your Fleet Carrier if you are transferring accounts cross platforms or feel like you don't need a Fleet Carrier to supplement your Elite endeavors. If you fail to upkeep your Fleet Carrier's maintenance costs, it will go into debt. Surpassing 250 Million Credits in debt will result in the carrier automatically being decommissioned.

When a Fleet Carrier is slated for decommissioning, it enters "Pending Decommissioned" status with a countdown timer notifying the owner how long until the vessel is fully decommissioned. The timer will always expire on server maintenance after the Fleet Carrier enters Pending Decommissioned status, giving the owner up to one week to settle their vessel's affairs. During the Pending Decommissioned period, the owner can still dock with the Fleet Carrier, sell off individual services if the vessel is stationed in a system with a station with a Fleet Carrier Administration, retrieve stored cargo, set buy and sell orders, schedule a jump, donate fuel, and change livery. The owner will be unable to purchase new services, hire crew, or use the Remote Workshop service. Any CMDRs who have stored modules and ships on the vessel can transfer their property to the station of their choice.

When a Fleet Carrier finally enters "Decommissioned" status, it is taken over by a recovery crew and dismantled. The owner is refunded the full cost of their Fleet Carrier and any installed services, minus any unpaid debt in cases of automatic decommissioning or a fixed fee of 125 million credits in cases of voluntary decommissioning.

OUTFITTING A CARRIER

There are a number of optional services a Fleet Carrier can have on top of the core services a Fleet Carrier already has.

CORE SERVICES

Along with Core Services, the owner is allowed to store other ships and additional modules onto their carriers without having the shipyard or outfitting service.

OPTIONAL SERVICES

ODYSSEY SERVICES

You have the ability to switch your crew members for all services and your carrier's deck officer if you're in a fleet carrier vendor or administration station.

PACKAGES

There are packages carrier owners can buy and choose to sell to other visiting CMDRs or themselves. Currently, there are 14 Optional Internal packages, 6 Weaponry packages, and 9 Ship Bundle packages. All optional internal and weaponry packages have 3 grades ranging in quality and price of the bundle package.

OPTIONAL INTERNAL PACKAGES

WEAPONRY BUNDLE PACKAGES

SHIP BUNDLE PACKAGES

There are no Federal Ships, Imperial Ships or locked ship bundles.

THE JUMP SEQUENCE

Jump sequence initiated! A carrier has a sequence of lockdown procedures before and after the jump, which spans a total time of 20 minutes per jump including spool up and cool down.





ADDITIONAL RESOURCES