NEWP Builds
Space-tested builds for every career — adapt them to your needs
Below are a set of links which will jump you up to the relevant sections of the selection of ship builds that we have available. Note that these ship designs have been space-tested, and work well, but ship builds are very subjective so everyone can and should suit it to their needs. We are also always looking to improve, so if you have suggestions for improvement, please contact our staff.
Please note that insurance for all ships is 5% of the total ship build price.
New ships since 2024: Python Mk II (medium combat), Type-8 Transporter (medium hauler), Mandalay (medium explorer), Cobra Mk V (small multirole), Corsair (medium multirole), Panther Clipper Mk II (large hauler), Type-11 Prospector (medium miner), Caspian Explorer (large explorer), Kestrel Mk II (small combat) and Lynx (medium passenger liner). We don't have tested builds for them yet. If you fly one, share your build with a mentor in Discord.
Ship-launched craft (fighters, SRVs and the Nomad) aren't listed here: they come with predefined loadouts, so there's nothing to build. See Hanger Bays in our Shipyard guide.
SCO optimized SCO optimized ships are the new ships since 2024. With Odyssey you can buy them for credits once any ARX early access ends. Horizons (Live) players can unlock them with ARX. They aren't available in Legacy.
Out now in ARX Early Access: the Anaconda Mk II. Read its stats and whether it is worth it.
PVE Combat
PVP Combat
Trading
Note that all of these ships are built without fuel scoops and as such are good only for short range trades. If you want to use them for longer range trades, make sure you install a scoop. Note that unlike some of the above, none of these ships have a PDT, the logic here is that if you are trading your goods are likely to be much less valuable per tonne than if you are mining
Exploration
Note that most of these ships should not be considered "Open Safe", get attacked by a ganker, and you are very likely to die. Want to explore in Open? Look at the "Toughened" versions. Remember that while you are least likely to encounter a hostile player out in the black, you also have more to lose through dying than any other type of player. So don't just go for jump range on exploration ships, consider survivability too.
Laser Mining
Please note the following:
- These ships have been designed to mine quickly, not to travel long distances. If your sell location is far from your mining location, I would strongly advise to park at a nearby station after you’ve filled your cargo hold and switch to a transportation loadout. Store the collector limpets, improve the shields, add a fuel scoop, (and if you have them unlocked, an FSD booster).
- All these ships CAN be used shieldless to get you space for more collector limpets on board for faster mining. This is a high risk strategy used by some miners, it is very likely to get you killed at some point, but will also mean faster mining in the meantime. If you do this I would strongly advise you not to fly in Open.
- Note that the larger ships in this set carry Point Defence Turrets, the logic here to protect your cargo hold from hatch breakers. The smaller ships are likely to be able to able to out-manoeuvre those limpets to avoid them while you escape (roll the ship so that they can't get under you). In order to perform this role, the PDT needs to be close to your cargo hatch.