Space-tested builds for every career — adapt them to your needs
Below are a set of links which will jump you up to the relevant sections of the selection of ship builds that we have available. Note that these ship designs have been space-tested, and work well, but ship builds are very subjective so everyone can and should suit it to their needs. We are also always looking to improve, so if you have suggestions for improvement, please contact our staff.
Please note that insurance for all ships is 5% of the total ship build price.
New ships since 2024: Python Mk II (medium combat), Type-8 Transporter (medium hauler), Mandalay (medium explorer), Cobra Mk V (small multirole), Corsair (medium multirole), Panther Clipper Mk II (large hauler), Type-11 Prospector (medium miner), Caspian Explorer (large explorer), Kestrel Mk II (small combat) and Lynx (medium passenger liner). We don't have tested builds for them yet. If you fly one, share your build with a mentor in Discord.
Out now in ARX Early Access: the Anaconda Mk II. Read its stats and whether it is worth it.
Note that all of these ships are built without fuel scoops and as such are good only for short range trades. If you want to use them for longer range trades, make sure you install a scoop. Note that unlike some of the above, none of these ships have a PDT, the logic here is that if you are trading your goods are likely to be much less valuable per tonne than if you are mining
Note that most of these ships should not be considered "Open Safe", get attacked by a ganker, and you are very likely to die. Want to explore in Open? Look at the "Toughened" versions. Remember that while you are least likely to encounter a hostile player out in the black, you also have more to lose through dying than any other type of player. So don't just go for jump range on exploration ships, consider survivability too.
Please note the following: