Ship hud and the different menus can be quite overwhelming at first, but getting familiar and quickly navigating between the menus is of utmost importance and a thing of habit. Here you will find a guide for the hud and all other menus, take the time to familirize yourself with the different menus and options.
This cannot be stressed enough, but when you find yourself in a tough spot - quickly selecting an escape vector or restarting a module might be a real lifesaver.
This is the hud of the ship itself, you will spend most of the time looking at this. The different components are numbered so we can discuss each one:
This is the communication (comms) panel. We will go over this in more detail in the next section but here you can chat with other commanders in game, read mission related messages, see your in-game friends, accept friend and wing requests.
This is the info panel. Here you can find the game clock, it is specifiying the current game time (GMT) which is also UTC (or GMT+0) in real life. Under the clock, you can see any new contacts your sensors have found, or important ship messages and alerts.
Here you can find the following:
PIPs - One of your ship modules is called the Power Distributor. It allows you to manage the power in your ship according to your needs. Here you can see the your current power charge in the capacitors and indication your current power distribution where:
Shields and hull - The 3 rings around your ship are your shields. Once your shields go down, any damage will affect your hull, which is indicated here by the percentage and the bar below your ship silhouette.
Radar - this indicator has 3 very important componenets:
Locked target - Same as with your ship indicator on the right side here you can see the shields and hull for your locked target. This is very important during combat.
Locked target and location info panel - Here you can see details about your locked target such as: name, ship, distance, allegiance. If you are not locked on anyone it will show general system info like system, planet or station name.
The navigation panel (nav panel) is one of the main menus you will use in the game. Aside from using the galaxy and system map, this is how you find assets within a system, see your active missions and their details, request docking and sub-target your targets modules.
There are 4 tabs in the menu:
Navigation
Transactions - in this tab you will find missions that are currently active, bounties and war bonds that you have earned as well as any outstanding fines against you.
Contacts - here you can see all contacts in the vicinity of your ship, as well as any stations or fleet carriers where you request docking from this tab.
Target - this is the subtarget tab, when you are locked on a target you will be able to see it's modules and target each individual module here.
The communication panel consists of 6 tabs, we will go over them left to right:
Chat - messages from NPCs which is very useful as you will get such a message before you will be interdicted by an NPC in game. You can also chat with other commnaders in game, whether in the system, squadron, wing or direct message.
Inbox - messages about your missions and related NPCs as well as some system messages (like powerplay cycle or fleet carrier weekly charges for example).
Social - friends requests and invites for wings, here you can also check whether your in-game friends are online and their location.
History - a list of player commanders you are or been in vicinity.
Squadron Feed - news and announcements of your squadron.
Incoming Text Channels - settings for the communication panel where you can set which and how the features will work.
Ship panel is one of the biggest menus in the game with many sub menus and options, we will cover a few main ones only. It is highly advised to get yourself familiar with these sub menus. This panel consists of 7 tabs which we will cover left to right. Note that we will not go into the details of every one of these tabs.
Home - on the left side of this panel you will find details of your commander such as the name, ranks, balance, current ship rebuy cost and notoriety. On the left side you will see the ship type, name and ID. Below this you will see the different sub menus such as the engineers, power play, squadron, news etc...
Modules - this is where you can see which modules are installed in your ship and most importantly control which modules are active and their priority. On the bottom part you can find the power consumption bars where you can see how much power will be consumed with active modules and with deployed hardpoints.
Fire Groups - for each ship you jump into, you would need to set up the proper fire groups whether for the different sensors or different weapons. You will of course need to consider things like weapon types, hardpoint locations and even the power consumption in some cases when doing so.
Ship - ship settings and options.
Inventory - here you can see your cargo, passangers and materials you have collected.
Status - your reputation and status with minor factions and major powers.
Galnet radio - here you can listen to galnet news and radio.