PvP Combat
Player versus Player (PvP) Combat is the gameplay of combat between players. In Open play, all forms of engagement with other CMDRs are potential PvP encounters, and thus PvP can happen anywhere and with anyone. CMDRs are not required to play in Open if they feel they are not ready to face the player interaction featured in Open play.
Modes of PvP Gameplay
In Open play, there are two distinct forms of gameplay: Organic PvP and Organized PvP. Organic PvP is a free-for-all, where most groups hold to the guidelines in “Open Play Etiquette” but there are no guarantees.. Organized PvP is a bit more restrictive however, offering a more balanced approach to practicing individual skills or communicating skills with a teammate.
In most circumstances, CMDRs will engage in organic PvP in systems of high traffic or with community goals. CMDRs will meet gankers, pirates, enforcers and those who simply seek fights in those systems. The most active of these systems are Deciat, the active Community Goal system at the time, other engineering systems and Shinrarta. If there is no active Community Goal, Shinrarta will be almost as active as Deciat, frequently more so. The GALAXY page on inara.cz displays up to date information on recent “murder attempts,” detailing where more have occured recently. These systems can be assumed to be good places to find PVP encounters.
Preparation for Open Play as a Non Combatant
In Open play, running a shieldless build is inadvisable, as it often leads to swift destruction from gankers. Good practices such as good pip management, being aware of your surroundings, and knowing how to fly your ship effectively in case of an attack from a ganker can ensure a higher rate of survival in Open play. Following are some basic fundamentals to know before you warp into Open play.
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Shields and Shield Boosters The most important part of the ship build is to include a shield generator and accompanying shield boosters, preferably both engineered to maximize raw shield strength. A min-maxed trade ship and exploration ship, with a near-minimum shield generator may protect your ship from NPC pirates if you flee immediately, but is completely inadequate against a PVP encounter. This build will be destroyed, guaranteed.
For open play, it is recommended that all ships are equipped with a near maximum sized shield generator, usually a maximum sized bi-weave or an A-rated normal shield generator undersized by a class. Accompanying the ship should be engineered heavy duty E-rated shield boosters. The reason why E-rated is preferred is due to its high shield strength multiplier when engineered while having the lowest module weight, an unusual quirk unique to shield boosters, as other modules are lightest when D-rated.
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Instancing with Bandwidth Tools Systems of high traffic will often result in high presences of PvP oriented players. It is important to learn how to determine if you are instanced with other CMDRs so that you can be prepared in case of conflict.
On PC, the most effective resource is the bandwidth meter. By pressing Ctrl+B, the bandwidth meter is displayed, showing packets of data being received and sent.
- If the rate is lower than 1 Kb/s it usually means there’s no other players connected to in your instance.
- If the rate is higher than 1 Kb/s it usually means there’s another player or few players connected to your instance.
- Packet rates may be different for all players
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Know Your Surroundings It is important to understand your surroundings in open play, and what each icon on your sensors represents. The following diagram displays what you may encounter in any given scenario.

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Social Panel Using the Communications panel, in the Socials tab, you can see players that are currently members of your local instance and in the History tab, you can see players that are currently connected and players that were connected.
By using the Social tab, you can see CMDR’s names that are locally connected to your instance. The same information is displayed in the Navigations Panel in the Contacts tab. At first, all unscanned ships will be indicated as ship models. If you see ships of the following models:
- Fer-De-Lance
- Mamba
- Alliance Chieftain
- Alliance Challenger
- Federal Assault Ship
- Federal Corvette
- Imperial Cutter
- Krait Mk 2
- Krait Phantom
It usually means bad news for you. But luckily, since all contacts are inter-connected to and from the sensor, you can see their relative positions to you. By scanning the ships, you can then find out if the ship is piloted by a player, and if the ship is chasing after you. Remember that if you are being chased and decide to menu log, it is widely considered to be a combat log, the best practice is to high wake out of the system. Gankers usually don’t carry wake scanners and are often too lazy to chase you to another system.
By using the History tab, CMDR’s names and a date or time will represent the last time you connected with them locally. If the tab says “NOW”, it means that person is connected to your instance. If the tab says “19:37”, it means someone was last connected to your instance at 19:37 of the same day. If the tab says “03/27” it means someone was connected to your instance on the 27th of March.
Ganker Survival Training
One of the biggest challenges facing Open play is dealing with gankers. Frontier Developments have made it clear that ganking is a legitimate form of gameplay in Elite Dangerous Open. As such it is advisable for all CMDRs flying in Open to be prepared accordingly.
First, some fundamentals to understand:
- Gankers will often target weak ships or those with the most vulnerability.
- You’ll frequently meet gankers at high traffic areas like engineers, most visited, and community goal systems.
Things you should be doing to escape a gank attack:
- If someone is maneuvering behind you, make sure to lock onto a nearby system to jump to.
- Put 4 pips into shields and 2 pips into engines.
- When being interdicted, submit to the interdiction as you often lose in player interdiction resulting in much longer FSD cooldown period.
- Submitting to interdiction provides the ganker a very short window to kill you. A failed interdiction gives them a substantial period which is enough to kill most ships.
- When the ganker warps into an instance, boost boost toward the ganker, passing them and forcing them to turn around to put you in their line of fire. Repeat this until your frameshift is charged.
- Deploy all countermeasures: chaff, heatsink, shield cell bank if you have them. When/if your shield goes down, move 4 pips to ENG.
- After cooldown, charge for a FSD high wake jump to your escape system, NOT a low wake to supercruise.
Here is an example of escaping from a gank with an A-rated Cobra Mk 3.
Things to not do during a gank:- Do not, under any circumstance, combat log. Find a safe place to do so before logging out.
- Do not fight the interdiction. Generally a bad idea if you want a much shorter FSD cooldown.
- Do not escape by boosting in a straight line. Do not spiral, those means will not guarantee a safe escape from gankers.
- Do not fight if you are caught in a vulnerable ship.
- Do not low wake into supercruise, unless you want to risk being interdicted again.
If you need more resources to survive a gank, our NEWP mentor team can help set up a one-on-one or group event that allows you to practice gank evasion. In addition, the Gank Evasion Academy would be another great place to learn, practice and perfect gank evading.
Open Play Etiquette
In open play, there are some etiquette to follow, some of these are important for all as it provides player integrity within the community of PvP and sustainability to open servers for all to use in the long term.
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DO NOT COMBAT LOG Combat logging is the action of exiting the game session midst fight against another CMDR, this includes menu logging - the act of exiting a combat engagement via main menu, and includes soft logging - the act of logging out before engagement with another CMDR.
Although menu logging is not enforced by the game developers of Elite Dangerous, it is a method of providing accountability to the integrity of all PvP players and PvP engagements in Elite Dangerous. The integrity describes that all players should fight fairly and most Elite Dangerous communities do enforce this rule.
Should you find yourself in an unfortunate position where the game crashes or should you experience a loss of power, contact the person you last engaged with. Provide a reason and offer another chance of engagement to show that you are upholding your integrity.
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Open play is Free-For-All Open play is a free-for-all session. All PvP engagements are consensual and therefore anyone can engage in PvP combat. If you feel you are unready to try out open play, many communities offer private sessions where you can connect to and meet other players.
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Adhere to PvP Etiquette If the fight is organized and not organic, the PvP community advises on following some combat etiquette. This is to ensure sustainability and integrity of its PvP players to not use exploits and cheats so that fights are fair between all players and their ships.
The following are banned in organized PVP events and frowned upon by most player groups in organic:
- Do not use ship launched fighters as it induces instance lagging. (Maybe Fixed in Odyssey since May 20, 2021)
- Use of weapons with shield regenerative capability effects are banned (regenerative / concordance sequence).
- Do not use premium synthesis.
- Do not turn “Report Crimes Against Me” ON during PvP engagements.
- Do not abuse reverski tactics (firing while reversing away from the opponent, running out of the opponent’s range to regenerate shields, or “full-reverski,” actively holding reverse thrust while firing).
- Fight to the death, it is bad form to wake out of an organic fight that you initiate, but this is not a guideline that matters as much as the others.
- Do not wake out of an organized fight.
It is also expected that commanders that fought in organized PvP fights should uphold the PvP etiquette in organic PvP engagements.
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Do Not Block Other Players Elite Dangerous’ instancing algorithms try to respect blocked players. In the process, blocking players can cause massive fragmentation of instances which makes Open play emptier and harder for players to matchmake with each other, resulting in endless blue tunnels. Blocking players for fair PvP encounters is frowned upon, however blocking for harassment and cheating reasons are fair judgement.
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Maintaining PvP Etiquette For all those who fought in the PvP Community or are considering joining the PvP community, are expected to maintain PvP etiquette when fighting to ensure integrity, fairness, and sustainability. This is to ensure the quality of the fights players engage reflects the nature of pilot skills and not their ship’s advantages.
Recommended Ship Builds
The meta ship for PvPis the prismatic Fer-De-Lance. It is the most versatile fighter and the most appropriate in the widest array of situations. There is absolute FDL dominance in wing fights and fights in asteroid fields. In 1v1’s, the FDL will not outperform well specced/flown large ships or effective counter builds. The META FDL with plasmas and rails is the most educational ship for new players to fly, and one of the most difficult builds to master.
Other good ships for 1v1s include the Chieftain and Python. Since 2024 the Python Mk II, Corsair and Kestrel Mk II have joined the combat ship line-up and are worth trying.
You can check out the list of builds here.
Wing Fights
PvP wing fights can happen in organic and organized environments, although the organic ones are often more disordered as there is often a bias to the fights. In both circumstances, the fight ends when one side overwhelms the other side.
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Organic PvP Wing Fights PvP wing fights can happen in organic and organized environments, although the organic ones are often more disordered as there is often a bias to the fights. In both circumstances, the fight ends when one side overwhelms the other side.
In these fights, you’re expected to see:
- PvP players that don’t know what they are doing and often fly ships not suited for PvP combat.
- Players that use healing beams, missiles and SLF’s that don’t follow PvP etiquette standards.
- Swarms of commanders jump on you if you mess with the wrong group.
For basic organic PvP fights, if you’re fighting in a group, it is expected you know how to:
- Anchoring by containing the commander in the instance until your wing mates drop.
- Wing-man Navigation Lock is often bugged, and USUALLY bugged near planets. Manual drops are more consistent if Nav Lock is bugged.
- Target the one with the highest threat or one that uses exploits.
- Overwhelm or leave fights against targets when they are using cheats and/or exploits.
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Organized PvP Wing Fights Remember that PvP etiquette is enforced for these fights. Organized PvP wing fights happen in ringed bodies, like the one in San Tu where wings of up to 4 can participate in a PvP fight.
In these fights, it is important to maintain:
- Good situational awareness, where people and obstacles are positioned.
- Good boost bleeding so that transfer of vector and maintaining a more maneuverable ship.
- Transferring, managing and redirecting ships of highest threat levels.
- Good communication between wingmates.
Community Resources
CMDR L’Intouchable of NATO has kindly put together a combat guide for PvP.
CMDR Jazod of PRISM produced a video explaining the Meta Fer-De-Lance build.
Another highly recommended resource is to check out the Galactic Combat Initiative Discord Server. The Galactic Combat Initiative server hosts the most knowledgeable minds in the PVP community and helps players of all levels to get better.
The PvP community establishes seasonal championships in the PvP League, whereby wings from different squadrons can take on other wings from other squadrons. In order to compete, wings must follow a strict set of rules for each season.
If you wish to practice more PvP, whether be solo or in wing fights, please feel free to check out the PvP Hub to matchmake with other CMDRs for winged fights and 1v1’s.