Equipment

Anaconda Mk II

Updated 20 Oct 2026 · 6 min read

Anaconda Mk II

Faulcon DeLacy’s Anaconda has a successor. The Anaconda Mk II has been out in ARX Early Access since 20 October 2026 (update 4.4.2.0), and will come to shipyards for in-game credits some months later. This page covers its official stats, what it costs, and whether it is worth it for a newer commander.

What Frontier says about it

From Frontier’s September and October 2026 Dev Logs:

  • A new ship, not a reskin. Frontier describes it as a separate vessel with its own features, in the same way the Cobra Mk V followed the Cobra Mk III.
  • A multi-role ship. Frontier wants it to be good at everything straight out of the shipyard, but not better at one job than a dedicated ship of the same size. It won’t out-jump the Caspian Explorer or out-trade the Panther Clipper Mk II, but it trades better than the Caspian and jumps further than the Panther.
  • Supercruise Overcharge (SCO) is built into its design.
  • Better cockpit view. The cockpit sits in a raised “conning tower” above the hull instead of behind the long nose.
  • A new forward-deploying Large hardpoint, set into a cut-out in the nose on the centre line.
  • Big, but not the biggest. Frontier says it is “not the biggest ship in the game”.
  • Mk II modules: the update added Mk II Ablative armour, the Mk II Mining Volley Repeater and Mk II cargo racks to go with it.

Specs

Slots and max cargo are from the October Dev Log. Everything else is from Frontier’s store page, for the ship as sold. Your own fit changes speed, jump range and cargo.

SpecAnaconda Mk II
Landing padLarge
Hardpoints2 Small, 4 Large, 1 Huge
Core internalsPower Plant 8, Thrusters 7, Frame Shift Drive 8, Life Support 5, Power Distributor 8, Sensors 8
Optional internals1× size 8, 2× size 7, 1× size 6 (cargo slot), 5× size 5 (2 of them military), 2× size 4, 1× size 3, 1× size 2, 1× size 1
Max cargo750 t with a full cargo fit (208 t as sold)
Speed185 m/s, boost 243 m/s
Jump range (as sold)20.5 ly empty, 17.9 ly laden
Shields / armour403 / 1,341
Mass940 t
Fighter bayYes
Multicrew3 extra seats
Size167.9 m long, 74.2 m wide, 27.3 m high

Frontier hasn’t listed the number of utility mounts yet.

Price and how to get it

New ships launch in ARX Early Access first. ARX is the in-game store currency you buy with real money (you also earn a small amount just by playing). The ship comes to shipyards for credits later.

PackARXWhat you get
Standard19,020The ship
Stellar38,000The ship with a high-spec multi-role loadout (Huge 4A Multi-Cannon, Mk II Ablative armour, Mk II cargo rack), Eunectes ship kit, Resurgent Ochre paint
Galactic69,000Everything in Stellar, plus an SCO frame shift drive, the Zenith ship kit, more paint jobs and the Ember Green holo-kit

Every pack includes the Owners Club decal and an Anaconda Mk II shipyard unlock.

  • For credits: later. Frontier hasn’t announced a date or the credit price. The Panther Clipper Mk II arrived for credits about 3 months after early access, and the Caspian Explorer about 3.5 months after.

Should a new commander buy one?

Probably not yet. The original Anaconda costs about 147 million credits for the hull alone, before outfitting, and the Mk II is likely to sit in the same late-game bracket once it is sold for credits. Keep in mind:

  • Rebuy. Insurance is 5% of the full build price. A well-fitted large ship can cost tens of millions to lose, so check you can afford the rebuy before you undock.
  • It needs a Large pad. Like the original Anaconda, the Mk II can’t dock at outposts, which limits where you can trade, take missions and repair.
  • A big ship doesn’t make you better. Ranks, engineering and experience matter more than hull size. A cheaper ship you know well will earn more for you.
  • Buying with ARX is a shortcut, not a requirement. Everything it does can be done in ships you earn in game. Early access ships also don’t come engineered.

If you already have a fleet and fancy one, early access is the way to fly it first. Everyone else can wait for credits and our builds.

What to fly instead

StageGood shipsRead next
Starting outCobra Mk III (350k), HaulerGetting Started, Missions
First few millionAsp Explorer (6.7M), Diamondback ExplorerExploration, Trade
Tens of millionsKrait Mk II (46M), Python (57M), Type-9 Heavy (77M)Mining, PvE Combat
Late gameAnaconda (147M), Federal Corvette, Imperial CutterEngineering, NEWP Builds

Prices are hull prices before outfitting. Newer ships such as the Python Mk II, Mandalay and Type-8 fit in the middle stages once they are sold for credits. See the Shipyard guide for how to choose and outfit them.

Other ships changed on 20 October

The same update rebalanced several older ships, partly to make them good stepping stones for newer commanders. Numbers are from the patch notes:

ShipChanges
Asp ScoutExtra utility slot, lighter (150 → 140 t), top speed 110 → 220 m/s, boost 300 → 360 m/s, better acceleration and yaw rate (slower pitch and yaw acceleration)
Federal DropshipExtra size 6 internal, lighter (580 → 500 t), top speed 100 → 160 m/s
Imperial ClipperExtra size 7 internal, lighter (400 → 350 t), fuel tank 4 → 5 t, shields 180 → 200
Type-6 TransporterExtra size 6 internal, shields 90 → 125
Type-7 TransporterExtra size 7 internal, lighter (350 → 300 t), better heat handling
Viper Mk IVShields 150 → 160, top speed 175 → 180 m/s, boost 340 → 360 m/s, faster pitch and yaw
SidewinderShields 40 → 55, faster pitch and yaw
EagleShields 60 → 80
MandalayJump range up to about 95 ly
Caspian ExplorerJump range up to about 90 ly

The update also lets NPCs spawn in the newer ships, such as the Python Mk II, Mandalay, Corsair and Caspian Explorer, so expect to meet them out there.

Builds

Coming soon. Once mentors have flown it, tested builds go on the NEWP Builds page. Fly one first? Share your build with a mentor in Discord.

Ask a mentor on Discord

Sources