FSS Simulator
Learn the FSS screen, then practise on a made-up system. Nothing leaves your device.
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60% discovered7Bodies 0/05-
Find me a…
- 1Filtered Spectral Analysis One wave for every body you haven't scanned yet. Low frequencies on the left, gas giants on the far right.
- 2Tuning line The bracket above it shows the chevron code of the nearest signal: three rows, a different pattern for each body type. Wider gaps mean the body has rings.
- 3Reticle When you're tuned close, the same code shows on the rings, on the side the body is in. Bunched and even means tuned right; scattered means keep tuning. A dashed circle marks the body; solid means zoom in.
- 4Orbital plane Most bodies sit along this line. Pick off the ones away from it first, then follow it.
- 5Signal analysis The type of body under your tuning line.
- 6Bodies discovered How much of the system you've found. The honk already counts the stars.
- 7Bodies Scanned out of total. When it's full you hear "System scan complete".
Not needed: the far left of the band only holds signal sources, stations and asteroid clusters. None of them count for the system scan.
- Honk first, and move away from the star so it doesn't hide anything.
- The FSS opens facing where your ship points: aim at bodies off the plane first.
- Gas giants first, then all their moons, then the next big body.
- No need to wait for a planet to resolve: the scan counts as soon as it's done.
- Out in the black, if only the star shows before you honk, nobody has been here: every body is yours to discover first.
H honk Wheel or AD tune Drag or arrows look around Hold Space or right mouse: zoom & scan
Drag the view to look around.
Coach
System scan complete
- Bodies
- Time
- Bodies per second
- Your best (timed)
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